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Welcome to iCTLT 2016!
Thursday, March 31 • 11:30am - 12:00pm
Paper Presentation 6/3: 322 Dot’s English Expedition: English Language Grammar and Vocabulary Game LIMITED

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Current practice has teachers using direct instruction and drill and practice to teach grammar, and students generally find this a tedious and boring process. Gamification is the use of elements of game design in non-game contexts, and the process is thought to encourage participation and increase engagement. It can be argued that students can enjoy learning more through them as they are familiar with such platforms and formats. In this study, we examined the impact of the app on the interest of students in learning grammar and the level of participation in the app. To observe students’ behaviour pertaining to their level of participation and interest, a checklist was created. Data was collected and analysed to find out whether there was an increase in student engagement in learning English grammar as they played the game. The findings show that there has been both an increase in interest and the level of participation amongst the students. 

It is expected that a greater rate of participation and interest would, in the long run, enable students to score better in Paper 1 Section A (Editing).

Presenters
KW

KWANG WAN YI

St Margaret's Secondary


Thursday March 31, 2016 11:30am - 12:00pm GMT+08
MR 329